Whether this a direct result from playing Golf with MotionPlus I'm not sure. My game seems to have benefited from all this horse-play on the Wii. I've not given up on Tiger Woods Wii and that full golf calendar, but having played Wii-Sports Resort Golf it is going to be difficult to go back to it even with it's similarly realistic swing and ability to apply spin.īut what I hadn't expected in all this was that it somehow translated back to the real world. This is mirrored with their lifelike graphics, which suck horsepower away from keeping the swing in real time towards keeping the course looking pretty. With only two full courses to compete on I realize that EA's obsession with broad coverage in Tiger Woods Wii is at the cost of what they could have achieved in terms of physical realism.
WII SPORTS GOLF NO HUD DRIVER
There are different types of golf clubs you will get to select when playing: The Driver: The driver is for hitting the ball. There are a certain number of strokes for par on each hole and there are par 3, 4, and 5 golf holes. All these things become simple to plan, direct to achieve and create such an air of realism that I'm totally hooked. The fewer the strokes it takes you to hit the golf ball into the hole, the better. Sinking a put with little more than a visual slope for guidance. Adding just the slightest feints to my bunker shot to accommodate the green slope. And because this turns out to be both readable and reliable I find that I can invest the same instinct I'd normally reserve for the real thing.ĭriving down the fairway, hitting a bump and pining into the rough.
When I play *Wii-Sport Resort Golf *the simple absence of numbers and data means I have to rely on the world the game creates, raw.